I was going through my morning blog cruise and came across this posting by Sugar Kyle on Lowsec Lifestyle. It's a great blog, and one that I regularly read. Though I'm not too familiar with the corp she flies with, 7-2, they sound like a bunch of folks I would like based on her descriptions of them.
In today's post, she talks about deployments, station games, and a few other things. One of the things she mentions is how her corp mates have deployed to their target system with the intent of returning home in empty carriers.
"There is a lot of enthusiasm. A lot of energy. A lot of aggression. A lot of abandonment. People want to go home with empty carriers when we go home. I've always been torn between the idea of 'losing all the things'. I know that the reason for loss is because of a lot of activity. Loss is a side effect and not a bad one. But when people don't plan to come back in a ship I'm always torn by the image of losing a ship just to lose it. I know that is not the intent (always) but it makes me twitch. I tend to take things too literally."I made a comment on her posting, but I want to take some time to dig into it a bit further. I've seen a lot of comments like this in my travels in Eve. The point is to win right? Why would you throw away your ship just to throw it away? The answer is complicated, but regardless of how someone answers, it's not all about getting exploded for the sake of it.
|This is my Rifter. There are many like it, but this one is mine.|
Tools are meant to be used, and some, like space ships in Eve, are meant to be broken. The next thing we teach our newbies is to consider their ship forfeit the moment they hit the undock button. The last thing we teach before they head out into the cold darkness of space is to not fly safe, and fuck being brave.
I suspect that much like us, the guys in 7-2 are not heading out on their deployment this weekend for the sole purpose of losing ships just to lose them. That is an easy message to confuse with the Fly Fearless mentality. Flying Fearless dictates that if I have ANY chance of a positive outcome, I take it. In all likelihood my ship will probably explode, but I'm going to head in anyway to either win, or die trying.
Often times we'll be off in fleet and come across another gang that outnumbers us, out ships us, or both. The FC will be courteous (partially to absolve himself of any upcoming guilt) and inform the fleet "Guys, we can take this fight, but we probably won't win." The response in our fleets is almost always a resounding "Fuck it, let's go!" We win a lot more of those fights than we should. We also get dunked sometimes, but if you don't shoot, you can't score. We're also of the mentality that it's better to have fought and lost than get no fights at all.
|This newbro knows how to Fly Fearless.|
More sensible pilots than Xiderpunk would have seen the age of the pilot they were about to engage, and logic would dictate a low probability of success, meaning the proper course of action would be to GTFO. Xiderpunk is not a sensible flier, he Flies Fearless. He took a shot, and in this case he scored. He might get dunked on the next 10 times he tries that, but that one victory will keep him hungry for another one, and he'll keep trying until he gets it again.
Winning against the odds is like a drug in Eve. The shaking hands. The adrenaline. The jumping out of your chair yelling "GET SOME!" at the top of your lungs causing those friends and family around you to wonder if you've lost it. That's why we take those long odds. It's not about derping to derp, it's about winning when you shouldn't, and not being afraid of inevitable failure.