Today I'm going to write about a fairly rare ship class for lowsec, Interdictors, and more specifically, the Heretic.
Amarr Destroyer skill bonus per level:Immediately we can forget about the role bonus on Interdictors. The illegality of bubbles in lowsec might be a primary reason these ships don't see much action out here, however with a T2 resist profile, improved warp speed over regular destroyers and even frigates, and a solid speed improvement over their T1 counterparts, Dictors have been impressing me lately as extremely good skirmish boats.
10% bonus to Rocket and Light Missile Velocity
5% bonus to Rocket and Light Missile launcher rate of fire
Interdictors skill bonus per level:
4% bonus to armor resistances
10% reduction in microwarpdrive signature radius penalty
Role Bonus:
Can fit Interdiction Sphere Launchers
Let's take a look at one possible fit. Full disclosure; I usually operate with Genolution CA-1/CA-2 implants along with a 3% base speed implant and a Zor's Custom for 5% MWD speed boost.
[Heretic, NX-522]At current prices, this ship and fit should run in the 60 million ISK range.
Low:
Damage Control II
Small Ancillary Armor Repairer
Ballistic Control System II
Mid:
Limited 1MN Microwarpdrive I
Warp Disruptor II
F-90 Positional Sensor Subroutines
High:
Light Missile Launcher II x7
E5 Prototype Energy Vampire
Rigs:
Small Hydraulic Bay Thrusters I
Small Rocket Fuel Cache Partition I
With this fit and relevant skills maxed out, you can expect to do 170 DPS with navy light missiles at 83k (200 DPS with heat) and upwards of 230 DPS at 62k with Fury. You'll have a rate of fire of just over 5.5 seconds and an alpha just over 1000 with navy, and 1300 with fury. The damage is a bit less than a Flycather with kinetic missiles, but unlike the Flycather, you've got your choice of damage and will be doing more DPS with any other damage type. Also, with an 8-3-3 fitting layout, you have more versatility than the Flycatcher's 8-5-1 fitting.
Speed wise you should expect somewhere in the 2600 range, slower than most frigates, faster than other destroyers, and about on Par with many cruisers. With appropriate links (love or hate them, they are prevalent in lowsec, and if you want to be competitive you'll sometimes need them) you'll get up in the 3300 range for speed. If you're willing to drop the Nos I'm using as a heat sink in the highs, the ship should fit without the Genolutions, and you could go crazy with a snake set.
The point of this fit isn't to chase so much as it is to keep a respectable distance. With just the small armor rep, you'll be able to hold yourself together against some long range plinks, or a few light drones, but if you get caught in a brawl you're pretty much toast. With the range and speed of your missiles, even most Garmurs will be forced to keep a respectable distance, giving you opportunity to sling shot out if tackled. For the rest, you'll have to use judgement on what distance to keep, but generally if it's slower than you that would be just outside its effective range where you can dictate the fight.
In small gangs we've been using the Heretic as long range bombardment, usually supported by 1 or 2 interceptors tackling while the heretic provides added fire support from long range. A larger flight of these ships would be absolutely devastating to most small craft gangs that are all the rage in FW lowsec these days.
In practice, most pilots I've run into while flying my Heretic haven't been too keen on getting in close. With a yellow box at 120k, and a rain of missiles long before they can get in tackle range, most small ships have backed off fairly quickly, and most cruisers don't have the speed to close range on the heretic in a respectable period of time. Cynabals and Orthuss should be avoided unless piloted poorly. My only Heretic loss so far this month? A Svipul that I let get too close, which I can chalk up to cockiness and pilot error on my part.... and maybe a little bit of "Svipul is OP". :)
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